Mentula UO Player Wiki
A player reference for Mentula UO systems, items, progression, housing, combat, and world content.
Player Commands
| Command | What it does |
|---|---|
[Level / [PvmLevel | Opens your PVM level, aspects, bonuses, and rewards. |
[PetLevel / [PetPvmLevel | Opens pet PVM progression for a selected pet. |
[PetBreedingInfo | Shows breeding information for a selected pet, including gender, fertility, quality, young status, and cooldown. |
[SummonLevel / [SummonPvmLevel | Shows progression for magery summons and Summon Creature options. |
[FamiliarLevel / [FamiliarPvmLevel | Shows necromancy familiar progression. |
[Organizeme | Sorts your backpack into named bags by item type. Empty bags delete themselves. |
[DepositArtifact | Deposits a cursed artifact at a bank and removes the carrier curse. |
[setskill / [setstat | Testing commands. Only available when staff enables them. |
PVM Leveling
Characters gain PVM experience from killing monsters. Stronger monsters give more experience.
Max level
Player PVM max level is 150.
PVM marks
Earned from monster hunting and spent at the PVM reward vendor.
Level bonuses
Between aspect tiers, players can choose small PVM-only bonuses.
PVP rule
PVM bonuses do not apply to PVP or player-vs-player pet combat.
Player Aspects
Aspects are PVM build choices. At major PVM levels, players choose one of three options.
| PVM Level | Aspect Choices |
|---|---|
| 1 | Bloodlust, Ironhide, Treasure Sense |
| 10 | Execution, Grave Hunger, Beast Bond |
| 20 | Thorns, Frostbite, Spell Surge |
| 30 | Dragonbrand, Demonbane, Gravebound |
| 40 | Void Surge, Soul Harvest, Champion Focus |
| 50 | Pack Leader, Arcane Ward, Relic Hunter |
| 60 | Frenzy, Stoneheart, Mana Wellspring |
| 75 | Reaper, Guardian Angel, Riftwalker |
| 90 | Apex Predator, Titanbreaker, Deathless |
| 110 | Inferno, Glacial Prison, Stormcall |
| 130 | Mythic Hunter, Void Ascendant, Gold Rush |
Damage
Aspects that improve damage against monsters.
Survival
Aspects that reduce monster damage or help you recover.
Rewards and companions
Aspects that improve mark gains, loot chances, pets, or summons.
Pets, Breeding, and Pet PVM Leveling
Bonded and tamed pets gain PVM levels from monster hunting. Pet bonuses are PVM-only.
Pet rules
- Pet max PVM level is 75.
- Pet bonding time is 1 minute.
- Pets have abilities and instinct paths.
Movement rule
Owners, guild members, and party members can move through friendly pets. Enemies can still be blocked.
Pet Breeding
Bonded pets can be bred at a Pet Breeding Doctor. Parents must be the same creature type.
How breeding starts
Double-click the Pet Breeding Doctor, add one male parent and one female parent, then provide 500 food and 500 water.
Parent rules
Parents must be bonded, alive, fertile, off cooldown, controlled by the breeder, and the same creature type.
Offspring growth
Offspring are born with a temporary Young title. Young pets use about half of their adult stats and skills. After 3 days, they reach full strength.
Food and Water
Breeding requires 500 food and 500 water.
Plant foods
Fruit, vegetables, hay, animal feed, wheat, and similar foods.
Meat and fish foods
Meat, ribs, fish, fish steaks, poultry, bacon, ham, beef, pork, sausage, jerky, and similar foods.
Water
Larger water containers add more water than smaller containers.
Breeding Quality
Pets show breeding quality under their name. Normal tames show Natural. Bred pets roll one of five quality classes.
| Quality | What it means |
|---|---|
| Weak | Below average adult stats. |
| Healthy | Normal adult stats. |
| Strong | Better adult stats. |
| Exceptional | High adult stats. |
| Prime | Best adult stat range. |
Command: Use [PetBreedingInfo and target a pet to check gender, fertility, quality, Young timer, and breeding cooldown.
Summons and Familiars
Summons gain PVM levels and keep progress between casts.
Magery summons
Daemon, elementals, Blade Spirit, Energy Vortex, and Summon Creature options level by fighting monsters. Progress is stored by summon type.
Summon Creature
Summon Creature has multiple creature choices. It requires Magery and Spirit Speak.
Necromancy familiars
| Familiar | Theme |
|---|---|
| Death Adder | Commandable combat familiar with scaling poison. |
| Dark Wolf | Assists with finishing wounded enemies. |
| Horde Minion | Undead and grave-fire bonuses. |
| Vampire Bat | Life-steal attacks. |
| Shadow Wisp | Mana bonuses. |
Death Adder poison scaling
| Level | Poison behavior |
|---|---|
| 1-9 | Regular/Greater poison mix. |
| 10+ | Mostly Greater poison. |
| 25+ | Chance for Deadly poison. |
| 45+ | Mostly Deadly poison. |
| 65+ | Chance for Lethal poison. |
Loot, Tiered Monsters, and Item Power
Monster loot depends on creature tier.
| Creature tier | Loot |
|---|---|
| Low tier | Lower magic gear, usually 2 mods and sometimes 3. |
| Mid tier | Mid-range magic gear, usually 3 mods and sometimes 4. |
| High tier | Higher magic gear, usually 4 mods and sometimes 5. |
| Boss/champion | 5-mod drops and artifact chances. |
Monster variants
Normal monsters can spawn as stronger tiered versions. The tier appears in the monster name.
Paragons
Most non-boss monsters can have a chance to spawn as paragons. Bosses and champions are excluded from normal paragon spawning.
Item Power Level
Wearable items show a power level based on mods, resists, sockets, and item type.
The score is not only mod count. Strong mods matter more than weak mods.
Power Levels can go above 100.
Monster weapons do not roll resists, Hit Dispel, or item durability bonus.
Artifacts, Bosses, and Champions
Bosses and champions use a set artifact list.
Champion/boss artifact chance
Bosses and champions have a 12% artifact drop chance.
Approved boss/champion artifact pool
The pool includes selected Doom artifacts, selected Greater Tokuno artifacts, and custom Mentula artifacts.
Boss rotation
The boss rotation spawns one boss at a time. The next boss can spawn one hour after the active boss dies. Active boss messages appear every 5 minutes.
Power scrolls and stat scrolls
Bosses can also drop power scrolls and stat scrolls at lower chances. Power scrolls can raise skill caps toward 120. Stat scrolls can improve the total stat cap.
Cursed artifacts
When a player obtains a cursed artifact, they become an artifact carrier. Their name is shown to the world map, travel magic is blocked, and the artifact cannot be moved or insured until deposited at a bank with [DepositArtifact.
- If the carrier dies, the cursed artifact drops on their corpse.
- Whoever picks it up becomes the carrier.
- The artifact can be used and insured normally after bank deposit.
Fishing and Sea Hunts
Fishing includes marks, tools, sea monsters, sunken chests, and sea-themed loot.
Fishing vendor currencies
- Angler Marks
- Tideglass Shards
Sea Hunt creatures
Special krakens and sea serpents can spawn in random water areas. They can carry sunken treasure chests.
Sunken treasure chests
Sunken chests require Grandmaster Lockpicking and 100 Fishing. Chests can contain gold, gems, magic gear, wands, bandages, sea dyes, skill scrolls, treasure maps, MIBs, and sea artifacts.
Sea artifacts
| Artifact | Type | Properties |
|---|---|---|
| Old Harpoon | Short Spear | Hit Harm 50%, Damage Increase 50%, Stamina +5, Mana Leech 20%. |
| Captain's Boots | Boots | Swordsmanship +5. |
| Crewman's Cap | Skullcap | Hit Chance 10%, Defense Chance 10%, Strength +2, useful resists. |
| Captain Cuntington's Quick Blade | Cutlass | Swing Speed 45%, Mana Leech 30%, Hit Fireball 30%, Damage Increase 35%. |
Mentula Gardening
Plants are grown through the Mentula Garden Shed.
Garden Shed
Placeable shed used for seeds, growing, watering, tending, and harvesting.
Seeds
Mentula Garden Seeds can grow into different custom plant seeds.
Collection
Custom plants include bright, dark, toxic, grave, fantasy, and horror styles.
Example plants
Blood Vine, Grave Rose, Mooncap Mushroom, Ember Orchid, Void Lily, Frost Fern, Swamp Lotus, Thorned Nightshade, Black Glass Cactus, Vampire Pitcher Plant, Frozen Heart Bloom, Grinning Grave Bloom, Soul Lantern Cactus, Pearlscale Lotus, Dragonfire Cabbage, and many more.
Crafting, Runics, and Gear
Runic tools
Runic tools create magic crafted gear.
- Runic smithing hammers craft armor and weapons.
- Runic tinkering tools use the same tier system as smithing hammers.
- Tinkered jewelry gets jewelry-appropriate properties.
- Tinkered weapons and hatchets can roll weapon properties from the runic tier.
- Runic tinkering tools come from the Mentula Runic Crucible.
Arms Lore and blacksmithing
Blacksmiths with 100.0 Blacksmithy and 100.0 Arms Lore get better runic crafting rolls for weapons and armor.
When a runic hammer rolls an item, the hammer tier chooses the base number of properties. Arms Lore can raise that count by one if the item has room.
- A 3-mod runic roll can have a chance to become 4 mods.
- A 4-mod runic roll can have a chance to become 5 mods.
- An item already at the max stays at the max.
Arms Lore also improves the chance for higher property values.
Balanced two-handed melee
Two-handed melee weapons can spawn or craft with Balanced.
Transmog deeds
Transmog deeds change armor or clothing appearance to another valid item of the same wearable slot.
Repair All Deeds
Repair All Deeds repair durable items. Blacksmiths sell them.
Mount barding deeds
Animal trainers sell dragon barding deeds and horse barding deeds. The deed lets you choose a metal type.
Socketed Gear
Eligible normal armor and jewelry can roll sockets. Artifacts do not roll random sockets.
| Gem | Socket bonus |
|---|---|
| Ruby | Fire Resist +2, Hit Point Regen +1. |
| Sapphire | Cold Resist +2, Mana Regen +1. |
| Emerald | Poison Resist +2, Defense Chance +1%. |
| Diamond | Physical Resist +2, Hit Chance +1%. |
| Amethyst | Energy Resist +2, Lower Mana Cost +1%. |
| Citrine | Physical/Fire Resist +1, Stamina Regen +1. |
| Tourmaline | Cold/Energy Resist +1, Stamina +1. |
| Amber | Physical/Poison Resist +1, Strength +1. |
| Star Sapphire | All Resists +1, Mana +1. |
Socket information appears in the item property window, and socketed gear receives an item power level increase.
Storage, Loadouts, and Supplies
Storage Trunk
The Storage Trunk stores common supplies and saved loadouts. It can hold reagents, necro reagents, greater potions, bandages, enchanted apples, golden apples, petals, smoke bombs, shurikens, bolas, trapped pouches, and similar items.
Mentula Soul Stone
The Mentula Soul Stone stores up to 40 skill entries, allows duplicate skills, stores stats up to 125 per stat, and supports saved templates.
Backpack organization
[Organizeme sorts backpacks into named bags. Empty organize bags remove themselves.
Resource bag
Resource bags contain stacked testing supplies such as greater potions, reagents, bandages, apples, petals, and loadout items. When enabled, used supplies refill automatically.
PVP Progression
PVP kills and deaths are tracked separately from PVM. Monsters do not count.
- Killing another player awards a PVP Kill Point.
- Dying five times can remove a PVP point.
- The Open World PVP Board tracks kills, deaths, and title progress.
- Anti-farm cooldown is set to 10 minutes.
PVP rewards can include titles and rare hued clothing choices.
Factions
Mentula has three custom factions:
Factions use faction points, PVP rewards, and faction-only gear.
Faction reward rules
- Faction gear cannot be worn by non-faction members.
- Faction reward gear cannot be repaired.
- Faction-made gear spawns with max durability.
- Faction Runic Hammers are close to valorite hammer power and create faction-locked gear.
Mentula Arena Stone
The Mentula Arena Stone runs 1v1 pure mage duels and tracks wins/losses.
- Arena list shows Arena 1 and Arena 2.
- Melee attacks are blocked inside the arena zone.
- Spells are allowed.
- Summons, fields, wall of stone, recall, gate, teleport, and help-stuck are blocked.
- Mana regeneration is reduced by 25% during arena fights.
- Mounted players have their mount sent to the stable for the match.
Player Bounties
Bounties are paid through player heads.
- A player with a bounty is killed.
- The killer cuts the corpse and takes the head.
- The head must be brought to The Bounty Head Collector within 10 minutes.
- The original cutter receives the full bounty value.
- If someone else takes the head and turns it in, the value is reduced by 10%.
Bounty rewards can include a Head Hunter bag with a rare chance at the Elite Head Hunter orc mask.
Housing
House placement
The house placement menu includes custom foundations and prebuilt homes.
Floating houses
Floating houses are customizable water homes with forward, backward, left, and right movement controls.
House Raffle Stone
House raffles sell tickets for a prize house. The winner receives a deed for that house. Each player can win one house raffle.
Travel, Map, and Regions
Public moongates
The public moongate gump shows main-map destinations, including Zwischenwelt and Arkticheskiy.
World map markers
The world map has markers for towns, dungeons, landmarks, dangerous areas, and points of interest.
Magic, Combat, and Skills
SE combat foundation
Mentula uses SE-era combat, weapon specials, necromancy, bushido, ninjitsu, and selected ML-style item properties.
Necromancy
Necromancy uses Mentula SE-style rules. Some effects appear on the buff bar.
Armor Ignore
Armor Ignore can reach 40 damage with two-handed weapons. Hatchets can reach 45 with 100 Lumberjacking and 100 Swordsmanship.
Arms Lore combat bonuses
Arms Lore gives combat bonuses at these skill levels.
| Arms Lore | Combat bonus |
|---|---|
| 33.0 | +5 Hit Chance, +5 Defense Chance, +10 Damage Increase |
| 66.0 | +10 Hit Chance, +10 Defense Chance, +20 Damage Increase |
| 100.0 | +15 Hit Chance, +15 Defense Chance, +35 Damage Increase |
Bard control option
Provocation can offer Entice or Control. Entice works like normal provocation. Control lets the bard command a monster for up to 30 seconds, with cooldown limits and reduced PVP damage.
Player traps
Tinkers can craft traps. Anyone can use them. Hiding and Stealth increase trap damage. Players can place 2 traps at a time. Trap placement has a 10-minute cooldown. Traps decay after 10 minutes. Tracking can find nearby traps.
| Hiding/Stealth skill | Trap damage bonus |
|---|---|
| 100 | 8% |
| 110 | 10% |
| 115 | 12% |
| 120 | 15% |
Hidden allies
Players in the same party or guild can see each other while hidden/stealthed.
Vendors
Vendors have infinite stock for listed items.
| Vendor | Notable items |
|---|---|
| Alchemist | Greater potions, poison types, enchanted apples, golden apples. |
| Mage / Necromancer | Full spellbooks for 25,000 gold each. |
| Provisioner | Smoke bombs, fukiya darts, fukiyas, shurikens, bolas, trapped pouches. |
| Blacksmith | Repair All Deeds. |
| Animal Trainer | Dragon barding deeds and horse barding deeds. |
Consumable cooldowns
| Item | Cooldown | Notes |
|---|---|---|
| Enchanted Apple | 1 minute | Helps remove curse effects. |
| Golden Apple | 5 minutes | 10% mana regen for 60 seconds. |
| Bola | 2 minutes | Prevents immediate reuse. |
Trapped pouches are red while armed. After the trap fires, they return to normal color and name.
World Flavor
Escort quests
Seekers of Adventure and peasants can offer escort quests to landmarks. Rewards can include gold, a blue reward pouch, trinkets, and random gear.
NPC chatter
Hireable and wandering NPCs can talk, respond to their name, argue, swear, and roam.
Fountain of Life
The Fountain of Life converts bandages into enhanced bandages. It holds up to 1000 charges and can be used once every 3 days per player.
Basic Game Mechanics
Skills and stats
Skills control character actions. Skills above 100 need power scrolls. Stats affect health, stamina, mana, carry weight, swing speed, and casting.
Skill scrolls
Skill Scrolls can be found as loot and grant instant skill gains of +1, +2, or +3. They increase the skill value, not the cap. Once a skill reaches 100.0, small skill scrolls stop working. Power scrolls are needed to raise the cap toward 120, and skills from 100 to 120 must still be trained.
Power scrolls
Power scrolls raise a skill cap, commonly to 110, 115, or 120 depending on the scroll.
Insurance
Normal gear can be insured. Cursed artifact-carrier items cannot be insured until deposited at a bank.
Death and resurrection
Wandering healers and priests heal resurrected players. A player-cast Resurrection spell heals for 45% when the caster has 120 Magery. Veterinarians can resurrect pets immediately.