Mentula UO

Mentula UO Player Wiki

A player reference for Mentula UO systems, items, progression, housing, combat, and world content.

PVM
ProgressionCharacter, pet, summon, and familiar leveling through monster hunting.
Loot
ItemsTiered drops, artifacts, sockets, dyes, sea loot, and reward gear.
Home
HousingCustom homes, floating houses, gardens, storage, deco, and raffles.
Commands

Player Commands

CommandWhat it does
[Level / [PvmLevelOpens your PVM level, aspects, bonuses, and rewards.
[PetLevel / [PetPvmLevelOpens pet PVM progression for a selected pet.
[PetBreedingInfoShows breeding information for a selected pet, including gender, fertility, quality, young status, and cooldown.
[SummonLevel / [SummonPvmLevelShows progression for magery summons and Summon Creature options.
[FamiliarLevel / [FamiliarPvmLevelShows necromancy familiar progression.
[OrganizemeSorts your backpack into named bags by item type. Empty bags delete themselves.
[DepositArtifactDeposits a cursed artifact at a bank and removes the carrier curse.
[setskill / [setstatTesting commands. Only available when staff enables them.
Progression

PVM Leveling

Characters gain PVM experience from killing monsters. Stronger monsters give more experience.

Max level

Player PVM max level is 150.

PVM marks

Earned from monster hunting and spent at the PVM reward vendor.

Level bonuses

Between aspect tiers, players can choose small PVM-only bonuses.

PVP rule

PVM bonuses do not apply to PVP or player-vs-player pet combat.

Build choices

Player Aspects

Aspects are PVM build choices. At major PVM levels, players choose one of three options.

PVM LevelAspect Choices
1Bloodlust, Ironhide, Treasure Sense
10Execution, Grave Hunger, Beast Bond
20Thorns, Frostbite, Spell Surge
30Dragonbrand, Demonbane, Gravebound
40Void Surge, Soul Harvest, Champion Focus
50Pack Leader, Arcane Ward, Relic Hunter
60Frenzy, Stoneheart, Mana Wellspring
75Reaper, Guardian Angel, Riftwalker
90Apex Predator, Titanbreaker, Deathless
110Inferno, Glacial Prison, Stormcall
130Mythic Hunter, Void Ascendant, Gold Rush

Damage

Aspects that improve damage against monsters.

Survival

Aspects that reduce monster damage or help you recover.

Rewards and companions

Aspects that improve mark gains, loot chances, pets, or summons.

Companions

Pets, Breeding, and Pet PVM Leveling

Bonded and tamed pets gain PVM levels from monster hunting. Pet bonuses are PVM-only.

Pet rules

  • Pet max PVM level is 75.
  • Pet bonding time is 1 minute.
  • Pets have abilities and instinct paths.

Movement rule

Owners, guild members, and party members can move through friendly pets. Enemies can still be blocked.

Pet Breeding

Bonded pets can be bred at a Pet Breeding Doctor. Parents must be the same creature type.

How breeding starts

Double-click the Pet Breeding Doctor, add one male parent and one female parent, then provide 500 food and 500 water.

Parent rules

Parents must be bonded, alive, fertile, off cooldown, controlled by the breeder, and the same creature type.

Offspring growth

Offspring are born with a temporary Young title. Young pets use about half of their adult stats and skills. After 3 days, they reach full strength.

Food and Water

Breeding requires 500 food and 500 water.

Plant foods

Fruit, vegetables, hay, animal feed, wheat, and similar foods.

Meat and fish foods

Meat, ribs, fish, fish steaks, poultry, bacon, ham, beef, pork, sausage, jerky, and similar foods.

Water

Larger water containers add more water than smaller containers.

Breeding Quality

Pets show breeding quality under their name. Normal tames show Natural. Bred pets roll one of five quality classes.

QualityWhat it means
WeakBelow average adult stats.
HealthyNormal adult stats.
StrongBetter adult stats.
ExceptionalHigh adult stats.
PrimeBest adult stat range.

Command: Use [PetBreedingInfo and target a pet to check gender, fertility, quality, Young timer, and breeding cooldown.

Summoned allies

Summons and Familiars

Summons gain PVM levels and keep progress between casts.

Magery summons

Daemon, elementals, Blade Spirit, Energy Vortex, and Summon Creature options level by fighting monsters. Progress is stored by summon type.

Summon Creature

Summon Creature has multiple creature choices. It requires Magery and Spirit Speak.

Necromancy familiars

FamiliarTheme
Death AdderCommandable combat familiar with scaling poison.
Dark WolfAssists with finishing wounded enemies.
Horde MinionUndead and grave-fire bonuses.
Vampire BatLife-steal attacks.
Shadow WispMana bonuses.

Death Adder poison scaling

LevelPoison behavior
1-9Regular/Greater poison mix.
10+Mostly Greater poison.
25+Chance for Deadly poison.
45+Mostly Deadly poison.
65+Chance for Lethal poison.
Rewards

Loot, Tiered Monsters, and Item Power

Monster loot depends on creature tier.

Creature tierLoot
Low tierLower magic gear, usually 2 mods and sometimes 3.
Mid tierMid-range magic gear, usually 3 mods and sometimes 4.
High tierHigher magic gear, usually 4 mods and sometimes 5.
Boss/champion5-mod drops and artifact chances.

Monster variants

Normal monsters can spawn as stronger tiered versions. The tier appears in the monster name.

Paragons

Most non-boss monsters can have a chance to spawn as paragons. Bosses and champions are excluded from normal paragon spawning.

Item Power Level

Wearable items show a power level based on mods, resists, sockets, and item type.

The score is not only mod count. Strong mods matter more than weak mods.

Power Levels can go above 100.

Monster weapons do not roll resists, Hit Dispel, or item durability bonus.

Artifacts

Artifacts, Bosses, and Champions

Bosses and champions use a set artifact list.

Champion/boss artifact chance

Bosses and champions have a 12% artifact drop chance.

Approved boss/champion artifact pool

The pool includes selected Doom artifacts, selected Greater Tokuno artifacts, and custom Mentula artifacts.

Doom artifacts Greater Tokuno artifacts Crimson Cincture Conjurer's Trinket Human Fey Leggings Quiver of Infinity Mentula leather artifacts

Boss rotation

The boss rotation spawns one boss at a time. The next boss can spawn one hour after the active boss dies. Active boss messages appear every 5 minutes.

Power scrolls and stat scrolls

Bosses can also drop power scrolls and stat scrolls at lower chances. Power scrolls can raise skill caps toward 120. Stat scrolls can improve the total stat cap.

Cursed artifacts

When a player obtains a cursed artifact, they become an artifact carrier. Their name is shown to the world map, travel magic is blocked, and the artifact cannot be moved or insured until deposited at a bank with [DepositArtifact.

  • If the carrier dies, the cursed artifact drops on their corpse.
  • Whoever picks it up becomes the carrier.
  • The artifact can be used and insured normally after bank deposit.
Water content

Fishing and Sea Hunts

Fishing includes marks, tools, sea monsters, sunken chests, and sea-themed loot.

Fishing vendor currencies

  • Angler Marks
  • Tideglass Shards

Sea Hunt creatures

Special krakens and sea serpents can spawn in random water areas. They can carry sunken treasure chests.

Sunken treasure chests

Sunken chests require Grandmaster Lockpicking and 100 Fishing. Chests can contain gold, gems, magic gear, wands, bandages, sea dyes, skill scrolls, treasure maps, MIBs, and sea artifacts.

Sea artifacts

ArtifactTypeProperties
Old HarpoonShort SpearHit Harm 50%, Damage Increase 50%, Stamina +5, Mana Leech 20%.
Captain's BootsBootsSwordsmanship +5.
Crewman's CapSkullcapHit Chance 10%, Defense Chance 10%, Strength +2, useful resists.
Captain Cuntington's Quick BladeCutlassSwing Speed 45%, Mana Leech 30%, Hit Fireball 30%, Damage Increase 35%.
Gardening

Mentula Gardening

Plants are grown through the Mentula Garden Shed.

Garden Shed

Placeable shed used for seeds, growing, watering, tending, and harvesting.

Seeds

Mentula Garden Seeds can grow into different custom plant seeds.

Collection

Custom plants include bright, dark, toxic, grave, fantasy, and horror styles.

Example plants

Blood Vine, Grave Rose, Mooncap Mushroom, Ember Orchid, Void Lily, Frost Fern, Swamp Lotus, Thorned Nightshade, Black Glass Cactus, Vampire Pitcher Plant, Frozen Heart Bloom, Grinning Grave Bloom, Soul Lantern Cactus, Pearlscale Lotus, Dragonfire Cabbage, and many more.

Crafting

Crafting, Runics, and Gear

Runic tools

Runic tools create magic crafted gear.

  • Runic smithing hammers craft armor and weapons.
  • Runic tinkering tools use the same tier system as smithing hammers.
  • Tinkered jewelry gets jewelry-appropriate properties.
  • Tinkered weapons and hatchets can roll weapon properties from the runic tier.
  • Runic tinkering tools come from the Mentula Runic Crucible.

Arms Lore and blacksmithing

Blacksmiths with 100.0 Blacksmithy and 100.0 Arms Lore get better runic crafting rolls for weapons and armor.

When a runic hammer rolls an item, the hammer tier chooses the base number of properties. Arms Lore can raise that count by one if the item has room.

  • A 3-mod runic roll can have a chance to become 4 mods.
  • A 4-mod runic roll can have a chance to become 5 mods.
  • An item already at the max stays at the max.

Arms Lore also improves the chance for higher property values.

Balanced two-handed melee

Two-handed melee weapons can spawn or craft with Balanced.

Transmog deeds

Transmog deeds change armor or clothing appearance to another valid item of the same wearable slot.

Repair All Deeds

Repair All Deeds repair durable items. Blacksmiths sell them.

Mount barding deeds

Animal trainers sell dragon barding deeds and horse barding deeds. The deed lets you choose a metal type.

Gear upgrades

Socketed Gear

Eligible normal armor and jewelry can roll sockets. Artifacts do not roll random sockets.

GemSocket bonus
RubyFire Resist +2, Hit Point Regen +1.
SapphireCold Resist +2, Mana Regen +1.
EmeraldPoison Resist +2, Defense Chance +1%.
DiamondPhysical Resist +2, Hit Chance +1%.
AmethystEnergy Resist +2, Lower Mana Cost +1%.
CitrinePhysical/Fire Resist +1, Stamina Regen +1.
TourmalineCold/Energy Resist +1, Stamina +1.
AmberPhysical/Poison Resist +1, Strength +1.
Star SapphireAll Resists +1, Mana +1.

Socket information appears in the item property window, and socketed gear receives an item power level increase.

Quality of life

Storage, Loadouts, and Supplies

Storage Trunk

The Storage Trunk stores common supplies and saved loadouts. It can hold reagents, necro reagents, greater potions, bandages, enchanted apples, golden apples, petals, smoke bombs, shurikens, bolas, trapped pouches, and similar items.

Mentula Soul Stone

The Mentula Soul Stone stores up to 40 skill entries, allows duplicate skills, stores stats up to 125 per stat, and supports saved templates.

Backpack organization

[Organizeme sorts backpacks into named bags. Empty organize bags remove themselves.

Resource bag

Resource bags contain stacked testing supplies such as greater potions, reagents, bandages, apples, petals, and loadout items. When enabled, used supplies refill automatically.

Player conflict

PVP Progression

PVP kills and deaths are tracked separately from PVM. Monsters do not count.

  • Killing another player awards a PVP Kill Point.
  • Dying five times can remove a PVP point.
  • The Open World PVP Board tracks kills, deaths, and title progress.
  • Anti-farm cooldown is set to 10 minutes.

PVP rewards can include titles and rare hued clothing choices.

Faction war

Factions

Mentula has three custom factions:

Marauders Dominion Saints

Factions use faction points, PVP rewards, and faction-only gear.

Faction reward rules

  • Faction gear cannot be worn by non-faction members.
  • Faction reward gear cannot be repaired.
  • Faction-made gear spawns with max durability.
  • Faction Runic Hammers are close to valorite hammer power and create faction-locked gear.
Duels

Mentula Arena Stone

The Mentula Arena Stone runs 1v1 pure mage duels and tracks wins/losses.

  • Arena list shows Arena 1 and Arena 2.
  • Melee attacks are blocked inside the arena zone.
  • Spells are allowed.
  • Summons, fields, wall of stone, recall, gate, teleport, and help-stuck are blocked.
  • Mana regeneration is reduced by 25% during arena fights.
  • Mounted players have their mount sent to the stable for the match.
Open world danger

Player Bounties

Bounties are paid through player heads.

  1. A player with a bounty is killed.
  2. The killer cuts the corpse and takes the head.
  3. The head must be brought to The Bounty Head Collector within 10 minutes.
  4. The original cutter receives the full bounty value.
  5. If someone else takes the head and turns it in, the value is reduced by 10%.

Bounty rewards can include a Head Hunter bag with a rare chance at the Elite Head Hunter orc mask.

Homes

Housing

House placement

The house placement menu includes custom foundations and prebuilt homes.

Floating houses

Floating houses are customizable water homes with forward, backward, left, and right movement controls.

House Raffle Stone

House raffles sell tickets for a prize house. The winner receives a deed for that house. Each player can win one house raffle.

World map

Travel, Map, and Regions

Public moongates

The public moongate gump shows main-map destinations, including Zwischenwelt and Arkticheskiy.

World map markers

The world map has markers for towns, dungeons, landmarks, dangerous areas, and points of interest.

Combat rules

Magic, Combat, and Skills

SE combat foundation

Mentula uses SE-era combat, weapon specials, necromancy, bushido, ninjitsu, and selected ML-style item properties.

Necromancy

Necromancy uses Mentula SE-style rules. Some effects appear on the buff bar.

Armor Ignore

Armor Ignore can reach 40 damage with two-handed weapons. Hatchets can reach 45 with 100 Lumberjacking and 100 Swordsmanship.

Arms Lore combat bonuses

Arms Lore gives combat bonuses at these skill levels.

Arms LoreCombat bonus
33.0+5 Hit Chance, +5 Defense Chance, +10 Damage Increase
66.0+10 Hit Chance, +10 Defense Chance, +20 Damage Increase
100.0+15 Hit Chance, +15 Defense Chance, +35 Damage Increase

Bard control option

Provocation can offer Entice or Control. Entice works like normal provocation. Control lets the bard command a monster for up to 30 seconds, with cooldown limits and reduced PVP damage.

Player traps

Tinkers can craft traps. Anyone can use them. Hiding and Stealth increase trap damage. Players can place 2 traps at a time. Trap placement has a 10-minute cooldown. Traps decay after 10 minutes. Tracking can find nearby traps.

Hiding/Stealth skillTrap damage bonus
1008%
11010%
11512%
12015%

Hidden allies

Players in the same party or guild can see each other while hidden/stealthed.

Shops

Vendors

Vendors have infinite stock for listed items.

VendorNotable items
AlchemistGreater potions, poison types, enchanted apples, golden apples.
Mage / NecromancerFull spellbooks for 25,000 gold each.
ProvisionerSmoke bombs, fukiya darts, fukiyas, shurikens, bolas, trapped pouches.
BlacksmithRepair All Deeds.
Animal TrainerDragon barding deeds and horse barding deeds.

Consumable cooldowns

ItemCooldownNotes
Enchanted Apple1 minuteHelps remove curse effects.
Golden Apple5 minutes10% mana regen for 60 seconds.
Bola2 minutesPrevents immediate reuse.

Trapped pouches are red while armed. After the trap fires, they return to normal color and name.

World flavor

World Flavor

Escort quests

Seekers of Adventure and peasants can offer escort quests to landmarks. Rewards can include gold, a blue reward pouch, trinkets, and random gear.

NPC chatter

Hireable and wandering NPCs can talk, respond to their name, argue, swear, and roam.

Fountain of Life

The Fountain of Life converts bandages into enhanced bandages. It holds up to 1000 charges and can be used once every 3 days per player.

Core knowledge

Basic Game Mechanics

Skills and stats

Skills control character actions. Skills above 100 need power scrolls. Stats affect health, stamina, mana, carry weight, swing speed, and casting.

Skill scrolls

Skill Scrolls can be found as loot and grant instant skill gains of +1, +2, or +3. They increase the skill value, not the cap. Once a skill reaches 100.0, small skill scrolls stop working. Power scrolls are needed to raise the cap toward 120, and skills from 100 to 120 must still be trained.

Power scrolls

Power scrolls raise a skill cap, commonly to 110, 115, or 120 depending on the scroll.

Insurance

Normal gear can be insured. Cursed artifact-carrier items cannot be insured until deposited at a bank.

Death and resurrection

Wandering healers and priests heal resurrected players. A player-cast Resurrection spell heals for 45% when the caster has 120 Magery. Veterinarians can resurrect pets immediately.